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Use your imagination to create animations with DMM with subtle effects that are impossible through manual animation or simple fracture/shatter scripts. Imagine building a character rig that has DMM flesh that moves in response to kinematically driven bones, or a railroad trestle where the timbers flex and crack under the weight of a passing train. Control your physical reality by changing plasticity, toughness, shape preservation and many other physically simulated parameters. The DMM Plugin for Maya allows you to do high quality finite-element-based destruction right inside of Maya. Now you can use the same advanced simulation technology that high-end visual effects studios use to bring your artistic creations to life. Stresses view “break at frame” clusters are now displayed in green color, when in Stress View user can differentiate easily clusters set to break at frame( green) from the rest.Ĭreate fracture cluster is now an almost instant operation.Create Highly Realistic Destruction and Deformation Animations in less time while increasing quality.
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New option to update Cracker Path when user changes reference curve.Ĭreate fracture body 4x faster, fracture bodies made of thousands fragments now needs only a few seconds to be created by PDI solver. New ability to reverse Cracker direction, reverse a dynamic crack is now as easy as click on the panel button. Load PDI scenes 2x faster, massive destruction scenes now load at least 2 times faster in Maya.
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New Add Particles option “Visible Faces Only”, when combining fragments to emit from, this new option spread nParticles only over the visible faces of the combined node. New bounded behaviour for crackers, user can now control the distance detached fragments can move, from making them stick on the surface to let them free and falling.
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Improved quality of Fracture solver, cracks are now more realistic pulling out small fragments in borders of impact or detaching areas without the need of further adjustment.
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PDI Fracture Solver 2x faster, scenes involving hundreds or thousands of fragments in dynamics now computes at least 2 times faster with the same stability than previous version. Jagginess applies to broken fragments only, by default Jaggines now only applies to the areas which has been broken in simulation, getting much lighter meshes for rendering or exporting it to game engines. New ability to exclude part of the curve in Shatter it Draft Mode, simply by dragging the mouse you can select the extent of the curve to be used for shattering, as many times as needed, therefore one single curve is enough for all reshattering operations. New Extent parameter for Shatter it tool, this new parameter allows to shrink the shatter region in a visual way, making very easy to increase the density of fragments in any area of the model. Licensed users can access already Pulldownit 5 from his account and there is a demo version for Maya 2022 in the Thinkinetic web site.
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Read the full list of fixes in the Pulldownit web site version logs There are several other performance and usability improvements you can review below and you can check the whole list of fixes in the Pulldownit version logs page: